Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.Įven then, the actual quality of the maps surprised me quite a bit as well. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. At first I only expected random maps that use use Mario textures, but this is so much more. * Where to get the file that this text file describes * Received permission from the original authors of any modified or includedĬontent in this file to allow further distribution. You may distribute this file in any electronic format (BBS,ĭiskette, CD, etc) as long as you include this file intact. You MAY distribute this file, provided you include this text file, with no Obtained from original authors for any of their resources modified or Reuse, with the exception of the textures\sprites. : Vanilla Doom, any port that doesn't support skyĪuthors may NOT use the contents of this file as a base for modification or If you load them from a save, use -complevel 11 or run PrBoom+ Known Bugs : The ice maps and chocolate starfish islands will not work properly Other : MAPINFO, MUSINFO, Hi-res PNG endpicīuild Time : All maps were made in the space of one month, disregarding tweaks.Įditor(s) used : Doom Builder X, SLADE 3, GIMP If I missed you somehow let me know because I can update this textfile any time. The Doulminati for emotional terrorism\technical support. Kondoriyano, floatrand, Altazimuth, Edward850, Zdaemon TNS team Testing - : MrZzul, Kingdime, Loveless, Memfis, rdwpa, Nine inch Heels, Menu gfx, Gothic for screens, leodoom85 for endpic\endmap.Īlfonzo for music edits. : 32 - Overworld Theme (Super mario land)Īdditional Credits to : Nintendo for various graphics, rf` for sprites, Fuzzball for : 24 - Overworld (Haunted Remix) (Super mario world)īy Kenichi Matsubara, edited by David Esposito Nintendo, Sequenced by 23 - Manta Storm (Super Mario Sunshine)īy Koji Kondo & Shinobu Tanaka, arranged by BowzerBonz : 19 - Melty Molten Galaxy (super mario galaxy)īy Mahito Yokota, sequenced by sonicfan113 : 17 - Super Mario Kart Super Circuit - Ribbon Road : 05 - Final Fantasy Legend III - The Dungeon Themeīy Minae Fujii, Sequenced by TurquoiseStar : 02 - Yoshi's Desert - Mario Kart: Super Circuitīy Minako Hamano, Masanobu Matsunaga, Kenichi Nishimaki, Kenji Yamamotoīy Tomoya Ohtani, Mariko Nanba, sequenced by Sc00ts Maps were designed in one month with time after for making fixes and quality assurance. Transfers (PrBoom+ -cl9, run without complevel to avoid frcition bugs on the ice maps)ĭescription : Super Mayhem 17 is a 28 map set based on using assets from the various classic mario Advanced engine needed : Boom-compatible source port with support for sky
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